Augmented Realities

AR game design

2023

My role: UX/UI Designer


The concept

We aim to create a Laser-inspired duel arena game for the Meta Quest 3​ called ''Aether Tag''.

Our group created a simple but effective combat system based on Rock-Paper-Scissors (Fire-Water-Grass) Using two synchronized arrays of weapons and projectiles that can only be used against specific enemies.

We will use the tools afforded to us by the Oculus SDK and Unity-Discover repo to demonstrate the art of the possible in the field of AR.​

Research about laser game


Research about laser game


Market Analysis

"Relaxing" and "immersive experience" are the two biggest reasons why people play AR games. Our dreamy design and user-friendly interaction will be our biggest advantage.


Art proposal

We aim to create a non-violent laser tag game that can facilitate competitive dynamics without the need for overt violence.​

In our shooting game, we introduce a mechanism “Super effect/or called attribution che” 
 Specifically, Water > Fire > Wind > Water.


User persona
From research and analysis, we found that our main users will be young women who love technology and gaming. She prefers to play online games and is enthusiastic about Augmented games.


Storyboard
Based on the game process, I create the user storyboard and show the steps of beginning the game process. Which includes the welcome page, scan space, and select game modules and weapons.



Depending on the user scenario, and the flow of the operation, we will carry out the relevant UI/UX design.​ Which includes the starting interface, the selection of game modes, and the selection of weapons.

In this process, we considered the visual effect, and the UI elements, such as icon style, the font and how to help the user play the game with excellent experience.


User persona
From research and analysis, we found that our main users will be young women who love technology and gaming. She prefers to play online games and is enthusiastic about Augmented games.

Technical Implementation

Using the Quest3s Depth/LiDAR sensors we can capture scene model data (Planes, Volumed spaces and global meshes). These elements can be overridden to augment the world in real-time and instantiate In-Game elements.



In this project, our group collaborated on the GitHub page with contributors’ branches for our part (modelling, coding, management and UI).


Reflection

Being involved in a full AR project and completing it beyond expectations is something for me and the team to be proud of!

Challenge
As the UX/UI designer of the team, I was involved in setting the rules of the game from the very beginning, and researching, defining the main users, and thus participating in the development of the game rules and visual style, which was a very valuable experience for me. We chose a meta3 device, which is very different from the devices I have designed in the past, and I also need to consider the flow of the game and the user's operation path in the game design, as well as the size of the screen in the meta3, and the feeling of the full-view UI scene to the user.
Learnings

In AR game, how to integrate the design with the real environment of the game is a much more difficult thing, the organization of the code and the code generation of the game, and finally overcoming the difficulties, our team integrated all the attributes in the game manager in order to complete the building of the game.

What’s Next

If with more time, I can have added more interactive and visual elements to the game, such as a health bar with a sense of interactivity, a mechanism for rewards, and a more complete visual flow.




Being involved in a full AR project and completing it beyond expectations is something for me and the team to be proud of!

We aim to create a non-violent laser tag game that can facilitate competitive dynamics without the need for overt violence.​

In our shooting game, we introduce a mechanism “Super effect/or called attribution che” 
 Specifically, Water > Fire > Wind > Water.


Art proposal

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