Augmented Realities
AR game design
2023
My role: UX/UI Designer
The concept
We aim to create a Laser-inspired duel arena game for the Meta Quest 3 called ''Aether Tag''.
Our group created a simple but effective combat system based on Rock-Paper-Scissors (Fire-Water-Grass) Using two synchronized arrays of weapons and projectiles that can only be used against specific enemies.
We will use the tools afforded to us by the Oculus SDK and Unity-Discover repo to demonstrate the art of the possible in the field of AR.
Market Analysis
Art proposal
We aim to create a non-violent laser tag game that can facilitate competitive dynamics without the need for overt violence.
In our shooting game, we introduce a mechanism “Super effect/or called attribution che”
Specifically, Water > Fire > Wind > Water.
Storyboard
Based on the game process, I create the user storyboard and show the steps of beginning the game process. Which includes the welcome page, scan space, and select game modules and weapons.
Using the Quest3s Depth/LiDAR sensors we can capture scene model data (Planes, Volumed spaces and global meshes). These elements can be overridden to augment the world in real-time and instantiate In-Game elements.
In this project, our group collaborated on the GitHub page with contributors’ branches for our part (modelling, coding, management and UI).
Challenge
As the UX/UI designer of the team, I was involved in setting the rules of the game from the very beginning, and researching, defining the main users, and thus participating in the development of the game rules and visual style, which was a very valuable experience for me. We chose a meta3 device, which is very different from the devices I have designed in the past, and I also need to consider the flow of the game and the user's operation path in the game design, as well as the size of the screen in the meta3, and the feeling of the full-view UI scene to the user.
Learnings
In AR game, how to integrate the design with the real environment of the game is a much more difficult thing, the organization of the code and the code generation of the game, and finally overcoming the difficulties, our team integrated all the attributes in the game manager in order to complete the building of the game.
What’s Next
If with more time, I can have added more interactive and visual elements to the game, such as a health bar with a sense of interactivity, a mechanism for rewards, and a more complete visual flow.